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	<title>Don Havey &#187; object collision</title>
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		<title>Tutorial #6: Colliders</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-6-colliders/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-6-colliders/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 13:56:54 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[billiard ball]]></category>
		<category><![CDATA[bounce]]></category>
		<category><![CDATA[collider]]></category>
		<category><![CDATA[friction]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[motion blur]]></category>
		<category><![CDATA[object collision]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=58</guid>
		<description><![CDATA[Here&#8217;s another brief tutorial. This one relates to object collisions and velocity transfers. Basically, we&#8217;re making simulated billiard balls: objects that bounce off each other and the sides of the applet. Not too much else to introduce, so I&#8217;ll just get started&#8230;
What it looks like
Here are the files: Collider classes
And here&#8217;s the final result: I&#8217;m [...]]]></description>
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