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	<title>Don Havey &#187; 3D</title>
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		<title>Voronoi plateaus</title>
		<link>http://www.donhavey.com/blog/tutorials/processing/voronoi-plateaus/</link>
		<comments>http://www.donhavey.com/blog/tutorials/processing/voronoi-plateaus/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 18:46:43 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[extrusion]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[plateau]]></category>
		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=206</guid>
		<description><![CDATA[Well isn&#8217;t today just the most amazing day of self-motivation ever. This is project #3 that I&#8217;ve uploaded. It must be this new Vimeo account&#8230; I&#8217;m addicted to sharing video now. Here&#8217;s the video clip: Voronoi plateau from Don Havey on Vimeo.
This quick sketch used my Voronoi diagram class to create a landscape of plateau-like [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/processing/voronoi-plateaus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Reverse engineered metamorphosis &#8211; Part I</title>
		<link>http://www.donhavey.com/blog/tutorials/reverse-engineered-metamorphosis/</link>
		<comments>http://www.donhavey.com/blog/tutorials/reverse-engineered-metamorphosis/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 04:54:58 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[camera movement]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[recursive]]></category>
		<category><![CDATA[reverse engineering]]></category>
		<category><![CDATA[spring]]></category>
		<category><![CDATA[vine]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=165</guid>
		<description><![CDATA[So Glenn Marshall&#8217;s metamorphosis video has been getting some rave reviews lately. The video consists of a 2d recursive vine-like growth, lots of butterflies, and some nice finishing effects. It is very pretty.
Unfortunately, Glenn&#8217;s been a little &#8211; hmm &#8211; reluctant to share his code. That&#8217;s a pity, because, well, Processing is open source, and [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/reverse-engineered-metamorphosis/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial #5: The IP-mapping globe</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-5-the-ip-mapping-globe/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-5-the-ip-mapping-globe/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 16:09:48 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[earth]]></category>
		<category><![CDATA[Geobytes]]></category>
		<category><![CDATA[globe]]></category>
		<category><![CDATA[IP address]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[sphere]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=50</guid>
		<description><![CDATA[Humans love maps. They love the mapping of any type of information, not strictly geographical. Maps are bursting with information. They transcend the boundaries of language. Maps are good.
I&#8217;m going to make a map today. Well, a globe. It&#8217;s going to be a very basic extension of our icosahedron-based sphere. We&#8217;ll translate a bunch of [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/tutorial-5-the-ip-mapping-globe/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tutorial #4: A tree made of letters</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-4-a-tree-made-of-letters/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-4-a-tree-made-of-letters/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 18:58:05 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[grow]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[lettertree]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[type]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=43</guid>
		<description><![CDATA[A couple of years ago I was walking home from work and thinking about how writing to a blog is often a one-way process. Like talking to a wall. The most important part of the process, for most bloggers, is the creation of an entry: the release of words. The importance of readability decreases quickly [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial #3: The icosahedron-based geodesic sphere</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-3-the-icosahedron-sphere/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-3-the-icosahedron-sphere/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 13:40:58 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[buckyball]]></category>
		<category><![CDATA[centroid]]></category>
		<category><![CDATA[geodesic]]></category>
		<category><![CDATA[icosahedron]]></category>
		<category><![CDATA[sphere]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=36</guid>
		<description><![CDATA[This quick tutorial will show a more reasonable alternative to the electronsphere, which addressed the problem of distributing points evenly on a sphere. We&#8217;ll be creating a geodesic sphere (like at the Epcot center) using a subdivided icosahedron. It&#8217;s a relatively simple script and inexpensive in terms of CPU usage. Much more efficient than the [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/tutorial-3-the-icosahedron-sphere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutorial #2: Recursive trees</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-2-recursive-trees/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-2-recursive-trees/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 15:58:58 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[branching]]></category>
		<category><![CDATA[recursive]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/?p=30</guid>
		<description><![CDATA[Today&#8217;s tutorial is going to be shorter and sweeter than the last.
The problem we&#8217;ll address is how to structure a tree-like object in a way that&#8217;s similar to a real-life tree. It must contain a set of user-defined variables that affect the &#8220;species&#8221; of tree, but still allow some random variation within the tree&#8217;s growth.
I [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/tutorial-2-recursive-trees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutorial #1: More than one way to skin a sphere</title>
		<link>http://www.donhavey.com/blog/tutorials/tutorial-1-more-than-one-way-to-skin-a-sphere/</link>
		<comments>http://www.donhavey.com/blog/tutorials/tutorial-1-more-than-one-way-to-skin-a-sphere/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 13:41:59 +0000</pubDate>
		<dc:creator>Don</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[back face culling]]></category>
		<category><![CDATA[circumcenter]]></category>
		<category><![CDATA[electron]]></category>
		<category><![CDATA[extending classes]]></category>
		<category><![CDATA[sphere]]></category>
		<category><![CDATA[vectors]]></category>

		<guid isPermaLink="false">http://www.donhavey.com/blog/tutorials/tutorial-1-more-than-one-way-to-skin-a-sphere/</guid>
		<description><![CDATA[This first tutorial will address the question of how to evenly distribute points on a sphere. It&#8217;s not as simple as it sounds.
I&#8217;ll be addressing one method today, which I&#8217;ll be calling the electronsphere. The idea is this: treat each point as if it were an electron &#8211; repelling all other electrons around it &#8211; [...]]]></description>
		<wfw:commentRss>http://www.donhavey.com/blog/tutorials/tutorial-1-more-than-one-way-to-skin-a-sphere/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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